Course Overviews

Digital Design as a discipline, is an extremely time-consuming curriculum.  With most (if not all) students lacking the expensive tools and software applications required to perform the assigned tasks at home, it is extremely important that our students attend class regularly.  In addition to this, the distractions of technology must not be an excuse for failure to complete assignments.  As such, the school attendance and technology policies will be strictly enforced.  

Absent students 
must make-up any missed assignments on their own by taking advantage of the time available in class to complete assignments, scheduling extra work sessions, independent study, collaboration with the teacher, parents/counselors and/or other students. 

Course Descriptions

Digital Design & Animation I focuses on the principles, concepts, and use of complex graphics tools to visually explain scientific and/or technical concepts.  Emphasis is placed on using computer software and hardware to enhance or generate 2D graphics, 3D graphics, and animations to visualize scientific concepts in a variety of ways.  

Digital Design & Animation II
 is an honors course and therefore is rigorously designed to challenge students at this level and emphasis is placed on using computer software and hardware to enhance or generate data-driven charts and graphs, 2D graphics, 3D graphics, and animations to visualize advanced scientific/mathematical concepts in a variety of ways.  

It is the intent of these courses to teach computer graphics skills and also to reinforce high-level math, science, and visual design skills and applications.  
Skills in communication, mathematics, science, leadership, teamwork, and problem solving are also reinforced in this course.  Hands-on work experience provides many opportunities to enhance classroom and career development opportunities.

Game Art and Design is a level 2 course that introduces students to techniques used in the gaming industry. This is not a class for students who are only interested in playing on computers, devices, consoles without expecting to meet the requirements of a demanding, level 2 curriculum.  Students will focus on principles used for developing sound game design principles; covering areas that relate to art, history, ethics, storyboarding, programming, and 2D scientific visual theory.  

Advanced Game Art and Design
 is a continuation in the study of game design and interactivity. Emphasis will be placed on visual design, evaluation, scripting, and 3D visual theory. Students will study the basics of ludology in both business and marketing industries.